1. Departure
  1. The Call to Adventure
  The call to adventure is the point in a person's life when they are first given 
  notice that everything is going to change, whether they know it or not.
  2. Refusal of the Call
  Often when the call is given, the future hero refuses to heed it. This may be 
  from a sense of duty or obligation, fear, insecurity, a sense of inadequacy, 
  or any of a range of reasons that work to hold the person in his or her current 
  circumstances.
  3. Supernatural Aid
  Once the hero has committed to the quest, consciously or unconsciously, his 
  or her guide and magical helper appears, or becomes known.
  4. The Crossing of the First Threshold
  This is the point where the person actually crosses into the field of adventure, 
  leaving the known limits of his or her world and venturing into an unknown and 
  dangerous realm where the rules and limits are not known.
  5. The Belly of the Whale
  The belly of the whale represents the final separation from the hero's known 
  world and self. It is sometimes described as the person's lowest point, but 
  it is actually the point when the person is between or transitioning between 
  worlds and selves. The separation has been made, or is being made, or being 
  fully recognized between the old world and old self and the potential for a 
  new world/self. The experiences that will shape the new world and self will 
  begin shortly, or may be beginning with this experience which is often symbolized 
  by something dark, unknown and frightening. By entering this stage, the person 
  shows their willingness to undergo a metamorphosis, to die to him or herself. 
 2. Inititation
  1. The Road of Trials
  The road of trials is a series of tests, tasks, or ordeals that the person must 
  undergo to begin the transformation. Often the person fails one or more of these 
  tests, which often occur in threes.
  2. The Meeting with the Goddess
  The meeting with the goddess represents the point in the adventure when the 
  person experiences a love that has the power and significance of the all-powerful, 
  all encompassing, unconditional love that a fortunate infant may experience 
  with his or her mother. It is also known as the "hieros gamos", or 
  sacred marriage, the union of opposites, and may take place entirely within 
  the person. In other words, the person begins to see him or herself in a non-dualistic 
  way. This is a very important step in the process and is often represented by 
  the person finding the other person that he or she loves most completely. Although 
  Campbell symbolizes this step as a meeting with a goddess, unconditional love 
  and /or self unification does not have to be represented by a woman.
  3. Woman as the Temptress
  At one level, this step is about those temptations that may lead the hero to 
  abandon or stray from his or her quest, which as with the Meeting with the Goddess 
  does not necessarily have to be represented by a woman. For Campbell, however, 
  this step is about the revulsion that the usually male hero may feel about his 
  own fleshy/earthy nature, and the subsequent attachment or projection of that 
  revulsion to women. Woman is a metaphor for the physical or material temptations 
  of life, since the hero-knight was often tempted by lust from his spiritual 
  journey.
  4. Atonement with the Father
  In this step the person must confront and be initiated by whatever holds the 
  ultimate power in his or her life. In many myths and stories this is the father, 
  or a father figure who has life and death power. This is the center point of 
  the journey. All the previous steps have been moving in to this place, all that 
  follow will move out from it. Although this step is most frequently symbolized 
  by an encounter with a male entity, it does not have to be a male; just someone 
  or thing with incredible power. For the transformation to take place, the person 
  as he or she has been must be "killed" so that the new self can come 
  into being. Sometime this killing is literal, and the earthly journey for that 
  character is either over or moves into a different realm.
  5. Apotheosis
  To apotheosize is to deify. When someone dies a physical death, or dies to the 
  self to live in spirit, he or she moves beyond the pairs of opposites to a state 
  of divine knowledge, love, compassion and bliss. This is a god-like state; the 
  person is in heaven and beyond all strife. A more mundane way of looking at 
  this step is that it is a period of rest, peace and fulfillment before the hero 
  begins the return.
  6. The Ultimate Boon
  The ultimate boon is the achievement of the goal of the quest. It is what the 
  person went on the journey to get. All the previous steps serve to prepare and 
  purify the person for this step, since in many myths the boon is something transcendent 
  like the elixir of life itself, or a plant that supplies immortality, or the 
  holy grail. 
 3. Return
  1. Refusal of the Return
  So why, when all has been achieved, the ambrosia has been drunk, and we have 
  conversed with the gods, why come back to normal life with all its cares and 
  woes?
  2. The Magic Flight
  Sometimes the hero must escape with the boon, if it is something that the gods 
  have been jealously guarding. It can be just as adventurous and dangerous returning 
  from the journey as it was to go on it.
  3. Rescue from Without
  Just as the hero may need guides and assistants to set out on the quest, often 
  times he or she must have powerful guides and rescuers to bring them back to 
  everyday life, especially if the person has been wounded or weakened by the 
  experience. Or perhaps the person doesn't realize that it is time to return, 
  that they can return, or that others need their boon.
  4. The Crossing of the Return Threshold
  The trick in returning is to retain the wisdom gained on the quest, to integrate 
  that wisdom into a human life, and then maybe figure out how to share the wisdom 
  with the rest of the world. This is usually extremely difficult.
  5. Master of the Two Worlds
  In myth, this step is usually represented by a transcendental hero like Jesus 
  or Buddha. For a human hero, it may mean achieving a balance between the material 
  and spiritual. The person has become comfortable and competent in both the inner 
  and outer worlds.
  6. Freedom to Live
  Mastery leads to freedom from the fear of death, which in turn is the freedom 
  to live. This is sometimes referred to as living in the moment, neither anticipating 
  the future nor regretting the past.