ART 498 Capstone Animation
COURSE SUPPLIMENT OUTLINE
Professor Jim Ovelmen, Winter 2011
Tuesdays and Thursdays 4:20pm to 6:50pm, Rm. FA225
pleeeeeeeeeeeeeeeeeeeeeeeeeeeeease .....no anime
MEL | TOOLS & TIPS |
CAPSTONE DESCRIPTION Capstone Animation project is final project animation which demonstrates your personal vision, creative and technical skills culminating in traditional story, fine-art, or mixed media/experimental animation. You are encouraged to mix different kinds of animation, and think experimentally in any way. Emphasis should be on the quality of your work, good use of technology, originality, and professional attitude. In this way your final grade will be based on a progress realated accumulation of points. These points are delivered to the students at Midterm and Final Revew Dates. INSTRUCTIONAL METHODS Lectures and Demos of animation priciples and techniques, and examples of student and professional work given only as requested per student need.* You will otherwise be entirely self-guided and left to work on your own. In this class, at this level, you will be expected to be self-starting and professional. However, you are encouraged to ask for information on those topics that you need help with to fulfill your creative goals. For best and most thorough help, *please schedule the most demanding of your technical and conceptual needs for assistance during your scheduled Consultation/Production Days. (see right column) COURSE CONTENT 1) produce work meeting the requirements of 10 progress reports. Collaboration Participation and attendance are all required. 2) The project may be or a Specialized Animation Project Capstone projects must be approved through the instructor before production begins.. Even if your project is non-narrative, each 498 student must present storyboard ideas and or concept material for group discussion and evaluation. Point values are given based on progress, yet dependent on based on feasibility considering to time and resources, originality, and creativity. METHOD FOR PROGRESS REPORT EVALUTIONS * Overall Visual Progress of collateral material * Quality and effectiveness of presentation of Collateral *Progress of Originality, Creativity or Overall Project Idea COLLATERAL EVALUATION * Effective Communication through Animation per your chosen format * Staging and Strength of the Design * Appeal and Success of Visual Elements * Relative Challenge of the Chosen Animation *Originality, Creativity and Content (if Applicable)
GRADING Attendance: Class Participation: 6th week Progress Report%20 (5 each) see rubric 10th week Progress Report %50 (10 each) see rubric Finals Day Presentation %10 see rubric
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WHAT CAN I DO FOR MY CAPSTONE PROJECT? PRODUCTION OVERVIEW production flowchart (narrative animation) COLLATERAL(what is collateral) (1) IDEA you must be excited about the idea, if not YOU SHOULD CHANGE IT asap. (2) STYLE-BOOK (assets or bible) a SPECIFIC and tight collection of guidelines and visual rules for your piece. Description for all the elements, characters history and personalities. Assets that will be actually seen in your project and how they look. ie. character design, prop library; physical details of elements finished elements. If non-narrative, then precise and mechincal desriptions of how to achieve the look of your piece. (3) RESOURCE LIBRARY a GENERAL collection of resource materials that are important for development of project, but are not specifically going to be seen. ie: photos of environments, related imagery, excepts of texts, newspapers. Fine art references, paintings. This is where you develop the more broad ideas, and wider context for visualizations. The philosophy of you work and approach. Behind the scenes development (4) STORYBOARD you will use 3 types: thumbnail (for yourself) presentation production even if it is non-narrative, you still need a storyboard (6) SOUND vocal track, any kinds of audio, music, foley (7) ANIMATIC (storyboard filmed with sound) ...all toward the completion of the.. (8) STORY REEL or if non-narrative, the final rendered piece 2D/3D PRODUCTION OVERVIEW (1) low res modeling or pencil tests (2) scene motion tests motion samples if non narrative (3) high-res modeling or sample scene completed n full animation (4) animation (5) render test or sample scene completed in color (6) completion of all scenes (7) final render or maximum amount finished in color or to final. if non-narrative, the most complete or final version (8) editing (9) post-production STORYBOARD DEVELOPMENT if you have not had a class in Storyboarding, buy this book for your self-study: Exploring Storyboarding (An in-Depth Guide to the Art and Techniques of Contemporary Storyboarding) by Wendy Tumminello ISBN 1-4018-2715-2 RENDER SERVICES (FARM) (has student discounts and free trails, ask for Rubin)
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PERSONNEL
WHAT TO TURN IN for EACH PROGRESS REPORT SCHEDULE Tuesday, Jan. 4th Professor Intro Outline and Capstone Philosophy View Sample Animations Thursday, Jan. 6th (cont) Tuesday, Jan. 11th GREEN and BLUE team present red team: work on
2 rough storyboard ideas or 3 large concept sketches, several resources
images, and statement of intention. ENTER PERSONNEL HERE... blue team: Production Boards, 2D/3D animatic or motion test, models rigs, style-book, and resource library green team: 2D/3D animatic or motion test, finished models/ rigs, sample finished animated scenes
ENTER PERSONNEL HERE Thursday, Jan. 13th Progress Report ENTER PERSONNEL HERE... blue team: Production Boards, 2D/3D animatic or motion test, models rigs, style-book, and resource library green team: 2D/3D animatic or motion test, finished models/ rigs, sample finished animated scenes Tuesday, Jan. 18th Progress Report ENTER PERSONNEL HERE... blue team: Production Boards, 2D/3D animatic or motion test, models rigs, style-book, and resource library green team: 2D/3D animatic or motion test, finished models/ rigs, sample finished animated scenes
Thursday, Jan. 20th (cont) Tuesday, Jan. 25th Progress Report red
team: revised PRESENTATION BOARD, concept sketches,
and resource library/style book ENTER PERSONNEL HERE blue team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library green team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders ENTER PERSONNEL HERE Thursday, Jan. 27th Progress Report blue team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library green team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders ENTER PERSONNEL HERE TROUBLESHOOT-LAB
Tuesday, Feb. 1st Progress Report red team,
PRODUCTION BOARD, revised concept sketches, and resource library/style
book, rough 3D models if applicable green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders ENTER PERSONNEL HERE Thursday, Feb 3rd Progress Report green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders ENTER PERSONNEL HERE Tuesday, Feb. 8th Progress Report red team,
revised PRODUCTION BOARD, revised concept sketches, and resource library/style
book. 3D models and enivrons if applicable green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders ENTER PERSONNEL HERE Thursday, Feb. 10th Progress Report red team,
revised PRODUCTION BOARD, revised concept sketches, and resource library/style
book. 3D models and enivrons if applicable green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders ENTER PERSONNEL HERE TROUBLESHOOT-LAB
Tuesday, Feb. 15th Progress Report red team,
revised PRODUCTION BOARD, revised concept sketches, and resource library/style
book, revised models is applicable. ENTER PERSONNEL HERE green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders ENTER PERSONNEL HERE Thursday, Feb. 17th Progress Report TROUBLESHOOT-LAB all students must check in at beginning of class. we compile an order of resources and assistance. and provide teamwork problem solving Tuesday, Feb. 22nd Progress Report red team,
revised PRODUCTION BOARD, revised concept sketches, and resource library/style
book, revised models and textures if applicable, 2D/3D animatic, vocal
track/sound if applicable green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders ENTER PERSONNEL HERE Thursday, Feb. 24th Progress Report red team,
revised PRODUCTION BOARD, revised concept sketches, and resource library/style
book, revised models and textures if applicable, 2D/3D animatic, vocal
track/sound if applicable green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders ENTER PERSONNEL HERE TROUBLESHOOT-LAB Tuesday, Mar. 1st FIELD TRIP?? Thursday, Mar. 3rd Progress Report red team,
revised PRODUCTION BOARD, revised concept sketches, and resource library/style
book, revised models and textures if applicable, 2D/3D animatic, vocal
track/sound if applicable green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders ENTER PERSONNEL HERE TROUBLESHOOT-LAB Tuesday, Mar. 8th Progress Report red team,
revised PRODUCTION BOARD, revised concept sketches, and resource library/style
book, revised models and textures, character set-up, if applicable, 2D/3D
animatic or motion tests, vocal track/sound if applicable ENTER PERSONNEL HERE green team: 2D/3D animatic or motion test, models, rigs, style-book, and resourcelibrary, completed test scene, render-lighting tests. blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders ENTER PERSONNEL HERE Thursday, Mar. 10th Progress Report red team,
revised PRODUCTION BOARD, revised concept sketches, and resource library/style
book, revised models and textures, character set-up, if applicable, 2D/3D
animatic or motion tests, vocal track/sound if applicable ENTER PERSONNEL HERE green team: 2D/3D animatic or motion test, models, rigs, style-book, and resource library, completed test scene, render-lighting tests. blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders ENTER PERSONNEL HERE TROUBLESHOOT-LAB
Tuesday, Mar. 15th FINALS WEEK FINAL'S DAY PRESENTATION Final Progress Report red team, revised PRODUCTION BOARD, revised concept sketches, and resource library/style book, revised models and textures, character set-up, if applicable, 2D/3D animatic or motion tests, vocal track/sound if applicable green team: 2D/3D animatic or motion test, models, rigs, style-book, and resource library, completed test scene, render-lighting test blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders ENTER ALL PERSONNEL HERE
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