ART 498 Capstone Animation

COURSE SUPPLIMENT OUTLINE

Professor Jim Ovelmen, Winter 2011

Tuesdays and Thursdays 4:20pm to 6:50pm, Rm. FA225

pleeeeeeeeeeeeeeeeeeeeeeeeeeeeease .....no anime

MEL

TOOLS & TIPS

CAPSTONE DESCRIPTION

Capstone Animation project is final project animation which demonstrates your personal vision, creative and technical skills culminating in traditional story, fine-art, or mixed media/experimental animation. You are encouraged to mix different kinds of animation, and think experimentally in any way.

Emphasis should be on the quality of your work, good use of technology, originality, and professional attitude. In this way your final grade will be based on a progress realated accumulation of points. These points are delivered to the students at Midterm and Final Revew Dates.

INSTRUCTIONAL METHODS

Lectures and Demos of animation priciples and techniques, and examples of student and professional work given only as requested per student need.* You will otherwise be entirely self-guided and left to work on your own. In this class, at this level, you will be expected to be self-starting and professional. However, you are encouraged to ask for information on those topics that you need help with to fulfill your creative goals. For best and most thorough help, *please schedule the most demanding of your technical and conceptual needs for assistance during your scheduled Consultation/Production Days. (see right column)

COURSE CONTENT

1) produce work meeting the requirements of 10 progress reports. Collaboration Participation and attendance are all required.

2) The project may be

a Traditional Story Animation

a Fine Arts Animation

or

a Specialized Animation Project

Capstone projects must be approved through the instructor before production begins..

Even if your project is non-narrative, each 498 student must present storyboard ideas and or concept material for group discussion and evaluation. Point values are given based on progress, yet dependent on based on feasibility considering to time and resources, originality, and creativity.

METHOD FOR PROGRESS REPORT EVALUTIONS

* Overall Visual Progress of collateral material

* Quality and effectiveness of presentation of Collateral

*Progress of Originality, Creativity or Overall Project Idea

COLLATERAL EVALUATION

* Effective Communication through Animation per your chosen format

* Staging and Strength of the Design

* Appeal and Success of Visual Elements

* Relative Challenge of the Chosen Animation

*Originality, Creativity and Content (if Applicable)

 

GRADING

Attendance:

% 10 (click to see rubric)

Class Participation:

% 10 (click to see rubric)

6th week Progress Report%20 (5 each) see rubric

10th week Progress Report %50 (10 each) see rubric

Finals Day Presentation

%10 see rubric

 

WHAT CAN I DO FOR MY CAPSTONE PROJECT?

personality test??


PRODUCTION OVERVIEW


production flowchart (narrative animation)

acting flowchart

Storyboards, Motion in art

kinds of storyboards


COLLATERAL(what is collateral)

(1) IDEA

you must be excited about the idea, if not YOU SHOULD CHANGE IT asap.

(2) STYLE-BOOK

(assets or bible) a SPECIFIC and tight collection of guidelines and visual rules for your piece. Description for all the elements, characters history and personalities. Assets that will be actually seen in your project and how they look. ie. character design, prop library; physical details of elements finished elements. If non-narrative, then precise and mechincal desriptions of how to achieve the look of your piece.

(3) RESOURCE LIBRARY

a GENERAL collection of resource materials that are important for development of project, but are not specifically going to be seen. ie: photos of environments, related imagery, excepts of texts, newspapers. Fine art references, paintings. This is where you develop the more broad ideas, and wider context for visualizations. The philosophy of you work and approach. Behind the scenes development

(4) STORYBOARD

you will use 3 types: thumbnail (for yourself) presentation production

even if it is non-narrative, you still need a storyboard

(6) SOUND

vocal track, any kinds of audio, music, foley

(7) ANIMATIC (storyboard filmed with sound)

...all toward the completion of the..

(8) STORY REEL

or if non-narrative, the final rendered piece


2D/3D PRODUCTION OVERVIEW

(1) low res modeling or pencil tests

(2) scene motion tests

motion samples if non narrative

(3) high-res modeling

or sample scene completed n full animation

(4) animation

(5) render test

or sample scene completed in color

(6) completion of all scenes

(7) final render or maximum amount finished in color or to final.

if non-narrative, the most complete or final version

(8) editing

(9) post-production


STORYBOARD DEVELOPMENT

if you have not had a class in Storyboarding, buy this book for your self-study:

Storyboards, Motion in art

kinds of storyboards

Exploring Storyboarding (An in-Depth Guide to the Art and Techniques of Contemporary Storyboarding)

by Wendy Tumminello ISBN 1-4018-2715-2


RENDER SERVICES (FARM)

Render Rocket

(has student discounts and free trails, ask for Rubin)



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PERSONNEL

Katherin Guillen
Brenda Khuu
Michael Martinez
Tom Nguyen
Sokratanak Soer
Thomas Solonga
Kaitlin Vracin-Harrel
Jermiane Tucker
Edward Moran
Elida Jimenez
Merlin Blume
Jonathan Arnold
Michelle Alvarado
Samuel Hung
Jennifer Lee
Diana Teran
Kelsey Wong




CAPSTONE RULES OF CONDUCT

4 KINDS OF CRITIQUE

WHAT TO TURN IN for EACH PROGRESS REPORT

ON COLLABORATION


SCHEDULE


Tuesday, Jan. 4th

Professor Intro

Outline and Capstone Philosophy

View Sample Animations


Thursday, Jan. 6th

(cont)


Tuesday, Jan. 11th

GREEN and BLUE team present

red team: work on 2 rough storyboard ideas or 3 large concept sketches, several resources images, and statement of intention.

ENTER PERSONNEL HERE...

blue team: Production Boards, 2D/3D animatic or motion test, models rigs, style-book, and resource library

green team: 2D/3D animatic or motion test, finished models/ rigs, sample finished animated scenes

 

ENTER PERSONNEL HERE
ENTER PERSONNEL HERE


Thursday, Jan. 13th

Progress Report

ENTER PERSONNEL HERE...

blue team: Production Boards, 2D/3D animatic or motion test, models rigs, style-book, and resource library

green team: 2D/3D animatic or motion test, finished models/ rigs, sample finished animated scenes


Tuesday, Jan. 18th

Progress Report

ENTER PERSONNEL HERE...

blue team: Production Boards, 2D/3D animatic or motion test, models rigs, style-book, and resource library

green team: 2D/3D animatic or motion test, finished models/ rigs, sample finished animated scenes

 


Thursday, Jan. 20th

(cont)


Tuesday, Jan. 25th

Progress Report

red team: revised PRESENTATION BOARD, concept sketches, and resource library/style book

ENTER PERSONNEL HERE

blue team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library

green team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders

ENTER PERSONNEL HERE
ENER PERSONNEL HEE


Thursday, Jan. 27th

Progress Report

blue team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library

green team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders

ENTER PERSONNEL HERE
ENER PERSONNEL HEE

TROUBLESHOOT-LAB

 


Tuesday, Feb. 1st

Progress Report

red team, PRODUCTION BOARD, revised concept sketches, and resource library/style book, rough 3D models if applicable
ENTER PERSONNEL HERE

green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library

blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders

ENTER PERSONNEL HERE
ENTER PERSONNEL HERE


Thursday, Feb 3rd

Progress Report

green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library

blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders

ENTER PERSONNEL HERE
ENER PERSONNEL HEE


Tuesday, Feb. 8th

Progress Report

red team, revised PRODUCTION BOARD, revised concept sketches, and resource library/style book. 3D models and enivrons if applicable
ENTER PERSONNEL HERE

green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library

blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders

ENTER PERSONNEL HERE
ENTER PERSONNEL HERE


Thursday, Feb. 10th

Progress Report

red team, revised PRODUCTION BOARD, revised concept sketches, and resource library/style book. 3D models and enivrons if applicable
ENTER PERSONNEL HERE

green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library

blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders

ENTER PERSONNEL HERE
ENTER PERSONNEL HERE

TROUBLESHOOT-LAB

 


Tuesday, Feb. 15th

Progress Report

red team, revised PRODUCTION BOARD, revised concept sketches, and resource library/style book, revised models is applicable.

ENTER PERSONNEL HERE

green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library

blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders

ENTER PERSONNEL HERE
ENTER PERSONNEL HERE


Thursday, Feb. 17th

Progress Report

TROUBLESHOOT-LAB

all students must check in at beginning of class.

we compile an order of resources and assistance.

and provide teamwork problem solving


Tuesday, Feb. 22nd

Progress Report

red team, revised PRODUCTION BOARD, revised concept sketches, and resource library/style book, revised models and textures if applicable, 2D/3D animatic, vocal track/sound if applicable

green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library

blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders

ENTER PERSONNEL HERE
ENTER PERSONNEL HERE


Thursday, Feb. 24th

Progress Report

red team, revised PRODUCTION BOARD, revised concept sketches, and resource library/style book, revised models and textures if applicable, 2D/3D animatic, vocal track/sound if applicable

green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library

blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders

ENTER PERSONNEL HERE
ENTER PERSONNEL HERE

TROUBLESHOOT-LAB


Tuesday, Mar. 1st

FIELD TRIP??


Thursday, Mar. 3rd

Progress Report

red team, revised PRODUCTION BOARD, revised concept sketches, and resource library/style book, revised models and textures if applicable, 2D/3D animatic, vocal track/sound if applicable

green team: Production Boards, 2D/3D animatic or motion test, models, rigs, style-book, and resource library

blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders

ENTER PERSONNEL HERE
ENTER PERSONNEL HERE

TROUBLESHOOT-LAB


Tuesday, Mar. 8th

Progress Report

red team, revised PRODUCTION BOARD, revised concept sketches, and resource library/style book, revised models and textures, character set-up, if applicable, 2D/3D animatic or motion tests, vocal track/sound if applicable

ENTER PERSONNEL HERE

green team: 2D/3D animatic or motion test, models, rigs, style-book, and resourcelibrary, completed test scene, render-lighting tests.

blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders

ENTER PERSONNEL HERE
ENTER PERSONNEL HERE


Thursday, Mar. 10th

Progress Report

red team, revised PRODUCTION BOARD, revised concept sketches, and resource library/style book, revised models and textures, character set-up, if applicable, 2D/3D animatic or motion tests, vocal track/sound if applicable

ENTER PERSONNEL HERE

green team: 2D/3D animatic or motion test, models, rigs, style-book, and resource library, completed test scene, render-lighting tests.

blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders

ENTER PERSONNEL HERE
ENTER PERSONNEL HERE

TROUBLESHOOT-LAB

 


Tuesday, Mar. 15th FINALS WEEK

FINAL'S DAY PRESENTATION

Final Progress Report

red team, revised PRODUCTION BOARD, revised concept sketches, and resource library/style book, revised models and textures, character set-up, if applicable, 2D/3D animatic or motion tests, vocal track/sound if applicable

green team: 2D/3D animatic or motion test, models, rigs, style-book, and resource library, completed test scene, render-lighting test

blue team: 2D/3D animatic or motion test, finished models/ rigs, more finished animated scenes, more full test renders

ENTER ALL PERSONNEL HERE